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The thicker the enemy's armor the more narrow will be the angle you can penetrate it from. Possible angle of penetration is measured on the crosshair from the upper part of the crosshair to the right part, making a total of 45 degrees angle: |_ The slope angle marker takes into account enemy's armor thickness and your penetration power. Here's my explanation, please correct me if I am wrong. Hello there, by a coincidence I was forced to switch to another crosshair today which happened to be MeltyMap's Mathmod Crosshair. I will use help that I get here to make video with explanation of all features in this crosshair mode for other confused people like me, but I need to understand this last bit that I just can't figure out on my own. I am sorry, I may be a bit stupid here but I would really appreciate help in understanding those two tools. Please don't assume I don't understand armor angling and bouncing etc, I just don't understand what this particular tool is telling me :( what is it meant to tell me? And that green arc to the left and right of this line. This line pointing up and right from center. I did some testing in team battle mode having my second account with tank I was aiming at trying to figure those two out and I just don't understand.
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"Possible to penetrate if target armor arc is less than this arc" and the +-25% penetration power". In the picture below, on the right side, middle of screen is description of two items from the center of crosshairs. Donated few times, I think with so often updates and compatibility problems solved etc it is worth subscription :) Anyway, crosshairs I am using from Aslain's pack are Meltymap's Mathmod and I love them. I have been using Aslain's mod pack for long time and I love it.
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